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The <APPLET> can be made any size, and is somewhat configurable via
<PARAM> tags. It uses a couple of homegrown classes to encapsulate
double buffering (flicker reduction) and the sprites. Also, the
rendering is synced to time, so the movement speeds of the boxes is
not dependant on processor speed or number of boxes - the refresh rate
drops instead. All the files are here. If you
want to see what I'm doing with Java now, check out Invasion
of the Quadropus!
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